short first-person arena shooter built solo for Bit Game Jam 2026.

The game's central gimmick is the final boss an AI-driven enemy whose behavior was trained using reinforcement learning (PPO) via Unity ML-Agents, based on a hand-authored behavior specification. (duel scenario) Training ran on my laptop (Intel i7-1165G7, 48 GB RAM) with an external Tesla M40 GPU (12 GB VRAM), targeting 6 million steps across 6 parallel environments. I had to cut training short in the final hours of the jam to make the upload deadline, so the boss is running on a partially trained model. It is short game.

Updated 13 hours ago
Published 5 days ago
StatusReleased
PlatformsHTML5, Windows
Authortojak
GenreShooter, Simulation
Made withUnity
Tags3D, Arena Shooter, Atmospheric, Cyberpunk, Experimental, First-Person, Futuristic, Short
AI DisclosureAI Assisted, Code

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v2.zip 74 MB

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