NeuroReality
short first-person arena shooter built solo for Bit Game Jam 2026.
The game's central gimmick is the final boss an AI-driven enemy whose behavior was trained using reinforcement learning (PPO) via Unity ML-Agents, based on a hand-authored behavior specification. (duel scenario) Training ran on my laptop (Intel i7-1165G7, 48 GB RAM) with an external Tesla M40 GPU (12 GB VRAM), targeting 6 million steps across 6 parallel environments. I had to cut training short in the final hours of the jam to make the upload deadline, so the boss is running on a partially trained model. It is short game.
| Updated | 13 hours ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | tojak |
| Genre | Shooter, Simulation |
| Made with | Unity |
| Tags | 3D, Arena Shooter, Atmospheric, Cyberpunk, Experimental, First-Person, Futuristic, Short |
| AI Disclosure | AI Assisted, Code |
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v2.zip 74 MB



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